[Skill Design] – Takeda Matsuhime

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Name: Takeda Matsuhime
Role: Attacker
Weapon: Bracer Type
Armor: Light Armor

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Technique: Triple Shot
(Consumed Stamina)
Effect: Shoot 3 arrows at a target to inflict great damage.
Triggers [Soulcrush]: Instantly kills all summoned creatures.

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Pic: The arrows shot out of Matsu’s quiver.

Description:
A single target powerful damage skill is probably all you want when killing enemies.
This is the most effective single target damage skill in the game. Consider it if you want to do a lot of
damage while using a limited amount of stamina. It even gets stronger after you upgrade your gear in the later game.
The skill lets Matsuhime become an MVP in most boss levels.

Hint:
The skill is effective with live/mana steal gears.
The skill is effective with stamina regeneration gears.

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Spell: Arrow Inferno
(Consumed Mana)
Effect: The Takeda ultimate skill. Cast a shower of arrows which inflict AOE damage
and remove one buff around a single target.

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Pic: Rockets!

Description:
This is the most powerful AOE skill in the game, though you’ll need some luck to hit all enemies.
This skill also removes a buff of enemies which has been hit, this is key to winning some boss fights near the end of the game.
Matsuhime has a naturally high ATK attribute. Along with this skill, she becomes the most powerful killer in the game.

Hint:
It requires a fair amount of mana to use this skill. Don’t spend too many skill points on it if you don’t have enough mana regeneration gears.
Use it at the start of a fight to gain max effect.
Using Sushi to restore mana can be a good choice in some situations.

Summary:
Matsuhime: I DON’T CARE. I AM GOING TO IZUMO SHRINE.
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As the main character of the story and a good archer, we want her skills to be simple and effective. Also we feel giving them visual impact will please the players.

Matsuhime’s best attribute is the ability to cripple enemies at the beginning of a fight. Matsu’s attack AI always lets her target the weakest enemy in sight. With two of the most simple and powerful attack skills, she becomes the most fearsome attacker in game.

Since she possesses powerful single target damage and remove buffs, the player will want to use her in boss fights during the later stages of the game.

Matsuhime is a little willfulness in the story, so we design her skill to reflect the return of her noble image.
She’s actually a well trained archer and also a good fighter of the Takeda clan.

[角色技能設計篇] – 武田松姬

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名稱:武田松姬
定位:攻擊型
武器:腕甲類
防具:腹當類

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技法:三連矢
(消耗技力)
作用:精準的三連發射擊。對一名敵人造成嚴重傷害。破魔: 對於召喚類怪物必定秒殺。

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圖:仔細一看原來是箭桶內的機關。

說明:
單體攻擊技能,雖然只能攻擊對方一名敵人,但是威力不容小看。
此技能可以說是遊戲中最有效率的單體殺傷技能,無論在爆發力或者持續力上都有很好的水準;遊戲後期換上好的攻擊裝備後打出來的數字更是漂亮。
這個技能讓松姬成為挑戰Boss時最適合選用的攻擊手之一。

使用訣竅:
配合吸血或者吸魔裝備會有意想不到的優良效果。
配合技力回復裝備可以增加整體攻擊輸出。

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心法:五月雨
(消耗心力)
作用:猛烈的箭雨攻勢,武田家的獨門技術。以一名敵人為中心點造成範圍傷害並洗去其身上一枚增益效果(Buff)。

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圖:原來是沖天炮。

說明:
此技能是遊戲中最有威力的一招範圍攻擊技能,雖然命中率需要一點運氣成分
技能同時帶有消除對方Buff的功能,因此在遊戲後期也有其關鍵成分在。
攻擊素質原本就高的松姬,配上此招式後更是讓她幾乎成了遊戲中最強的攻擊手。可以說是單純的暴力

使用訣竅:
使用此技能需要耗費許多心力,建議後期有拿到心力回復裝備後再點高。
戰鬥開場使用,可以讓其發揮最大的作用。
必要的時候可以使用壽司來增加其使用次數。

總評:
松姬:我不管,人家要去出雲神社參拜,我要去我要去我就是要去啦!
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作為遊戲的主角兼躲在後頭放冷箭的攻擊手,我們希望松姬的技能直接了當又簡單易用;同時又具有直接重挫敵人的視覺性以及實際效果

不管是在遊戲前期或者後期,松姬的拿手好戲就是一開打就先直接殲滅對方的其中一員
松姬的攻擊手AI讓她永遠會把目標對準敵方最弱小的敵人,利用兩招強大的攻擊技能開場就先有效消除對方的戰力;她可以說是遊戲中既無腦又暴力的最佳選擇
在遊戲的後期,松姬的強大單體攻擊力以及範圍消除對方Buff的AOE技能,也使她成為了部分的Boss戰的首選角色

雖然在遊戲中的劇情松姬是很無厘頭的角色,但是在技能的設計上我們強化了她其實是武田家的公主的這個形象,她其實是一個非常優秀的戰力
我們希望她在戰場上顯露出一定程度的霸氣,才能符合武田家公主之名。

[Skill Design] – Sanada Yukimura

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Name: Sanada Yukimura
Role: Tank
Weapon: Glove Type
Armor: Heavy Armor

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Technique: Sanada Warrior
(Consumed Stamina)
Effect: Pounce up and taunts a target over by inflicting damage.

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Pic: Yukimura jumps toward an enemy.

Description:
A taunting skill that forces an enemy instantly turn around to attack Yukimura.
The skill itself doesn’t need a lot of stamina and is very effective when there are fewer enemies in the battle field.
As the skill level goes up, the required stamina slowly goes down, make it very useful even if in the end game.
Using this skill gives Yukimura the best single target taunting ability in the game.

Hint:
Don’t spam or hammer it. Leave some stamina for when enemies are attacking others.
Team up with Okuni. Her technique rises the overall taunting ability of Yukimura.

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Spell: Red Defense
(Consumed Mana)
Effect: Grip one’s shield in a defending position and temporarily block all attacks.

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Pic: Yukimura is immune to an enemy’s attack.

Description:
It’s the best self defence skill in the game. It keeps Yukimura from taking any damage for a short time.
This is a very powerful skill. It lets Yukimura survive even if facing the brutal force of a boss or lots of enemies at once.
This makes Yukimura the least subject to damage since his character attributes aren’t the best.

Hint:
This skill has a rather long cool down time so keep it for emergency situations.
If you’re facing enemies with brutal force, let Yukimura handle it. Use this skill wisely.
This skill also removes any debuffs on Yukimura. You can active it to remove “fear” or “stun”.

Summary:
Matsuhime: Is it because you’re like the flag during a bullfight?
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Yukimura is the first tank character and you’ll have to let him stay in the party for a while. Which means players will be very familiar to him as a tank.
He’s not perfect though. When facing lots of enemies, it’s hard for Yukimura to make situation in control alone. There are other tanks in the game which may suit this kind of situation better.
But still, Yukimura is a good option for tanking bosses, which means players will like him very much.

His skill is simple and intuitive. We want player to easily understand what he’s capable of and to maintain his image as the very best warrior in Japanese history.
He will face tens of thousand enemies alone if needed. We hope our design matches his abilities well.